I'm harboring hope that Keep Talking and Nobody Explodes is bundled with every single Project Morpheus when it hits store shelves. They did express their appreciation for game engine Unity, which will allow it to be ported between platforms rather effortlessly.Īs always, it's great to see Sony embracing independent games and bringing unique experiences to the PlayStation. One of their hurdles at the moment is designing a game for two platforms with no hard and fast launch date. I wish I could tell you when Keep Talking and Nobody Explodes will be released. That's something the developers would love to enable, but they're not at that point yet, especially given their small team. Tabletop gamers and D&D players would feel right at home designing their own modules and printing off their own solutions, and inexperienced modders could probably pull off the additional content easily with Steam Workshop functionality. As Ben Gilbert points out in his own preview, this unassuming indie game was pulling people away from unreleased big-budget titles like The Order: 1886 and Bloodborne.īeyond that, the potential for user-generated content is tantalizing. It's easy to learn, it can be digested in 5 minute chunks, and it's as much fun for spectators as it is for players. Sure, it requires the ownership of one of three forthcoming VR headsets (in all reality there's no reason this can't be done on a tablet, using touch to rotate and manipulate the bomb, but beyond that it's the perfect party game. What's so brilliant about this game is how accessible it is. It prompted them to form under the banner of Steel Crate Games, and transform the Keep Talking from a prototype to a full-fledged game. Developers Ben Kane, Brian Fetter, and Allen Pestaluky released a video of the gameplay and were met with an overwhelmingly positive response from gamers and press alike. The first incarnation of Keep Talking and Nobody Explodes was a 48-hour prototype, designed for the 2014 Global Game Jam. For a full review and download links please do visit the website in the link below. Suffice to say, we went boom the first time around. What word is written on the button? Should it be pressed and held? What's the resulting color stripe on the right side? As it turns out, I had to depress the button when the timer displayed any increment of "4" on its minute, second, or millisecond display. With seconds left on the timer, a wealth of information still needs to be communicated. The pressure of deactivating the bomb culminates in this final step. It all fell apart when dealing with the big red button. Don't worry about the radioactive gas.īen did an admirable job walking me through which wire to cut, and which order to press the symbols on the keypad in front of me. Oh, and just ignore that alarm going off. Try accurately explaining morse code, venn diagrams, homonyms, or legacy computer ports you haven't seen in 20 years. Our first attempt was set to "First Time Playing" mode, but higher difficulties introduce some wicked problems. The source of the game's genuine tension and resulting fun is the communication and hilarity that ensues as both players try to explain increasingly obscure objects and concepts to each other.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |